"I’ll need these later." I say as I scroll past 200 lines of comments
MULAN WAS A KYOSHI WARRIOR
I always wondered how she pulled that move off without cutting off her hand and when I realized it was impossible, I was devastated.
No that isn’t impossible. She twists the fan. She doesn’t just pull down. It is feasible, difficult, but not impossible.
Wanna talk impossible? How about how he just JUMPED THROUGH A FUCKING ROOF.
Still looking for an artist to join my project.
- Dungeon crawl
- Town management/building
- Turn based combat
If you want to know more, contact me or check out my blog. If interested, send a question/fanmail thing here on tumblr.
Generated dungeon example below…
zoomed out, not final version (clicky!)
Also, if you would like to help me in other ways - please reblog! I would appreciate it very much:)
Whether you’re indie or AAA, for consoles or computer, I want to follow you and get to know you !
From time to time
This is one of our several attempts of boss music. The music will have a special role, when coming to how the boss fight will develop. Also, this is not the final version. We plan on upgrading the music eventually, so consider this a draft for now. Without further ado, this is the castle theme, boss version.
This is what I’ve been doing for the past days: Learning about verlet physics! I made a video that shows you what you can do with its awesome formulas. I’m just so surprised I didn’t know about these formulas already. They are really useful.
This sounds awesome! Is it available? Also, I have a suggestion: what if for the temples and stuff, rather than moving to the end of a map and entering a new one (like from a forest map to a temple map), you entered a temple map through a door object
Thank you! It’s not really available since it’s not a real game yet. I have to put in a tutorial and a way to gather your first resources. And the door object thing is a good idea. I had actually planned something similar for the pyramids in the desert biome where you have to find the pyramid’s entrance.
In the beginning I just wanted to see if I were able to create a game out of huge 2D arrays. I saw how Squarebit had managed to do it and that’s what got me started. I’ve played a lot of Minecraft and Terraria (and still do) which made me realize all the different things I could put into the game; random generation, exploration, lots of items, crafting system, temples, traps, endless open worlds, multiplayer, building, combat. My project started out with the name of “blockbased game test”, and it wasn’t really supposed to be anything other than a test really.
But now that that’s out of the way; there are some differences. Here are some that already exist in the game, and some that I have planned out:
• The inventory system consists of a resizeable “hand” (toolbar) and
“backpack” (storage) which is defined by what backpack item you have in your backpack slot.
• While terraria has one grid world to move around in, my game consists of many grids. If you move to the end of one grid, you’ll generate a new one and jump to that one. Each of these grids have their own biome. An endless world.
• Crafting uses the same style as Minecraft, but the crafting grid are in other sizes than 4x4 and 9x9 depending on what you craft with, you can’t craft everything on one crafting bench, you’ll need different crafting areas.
• There’s an item book which stores recipes and information about all items. When obtaining an item, you get its information. Also NPC’s can give you information about items you don’t have and ways to get them.
• I’m gonna add a lot of biomes to the game, and the possibility of different world grids lets me make small ones as well. For e.g. houses or temples.
• I’ve got space planned out, when you progress in the game your technology will eventually get into the scifi area where you can build your own space ship and explore different planets with crazy random generation and block types.
• I’ve been thinking of adding story elements. You’re going to start off in a village or camp with some NPCs which will work as a tutorial. NPCs are NOT going to be the same as in Terraria. There will be villages and NPCs with houses and shops. Large towns, small villages, forest cottages, castles, secret underground shelters.
Multiplayer will make it hard to make “deep” stories, but I’ll see what I can do.
• Natural disasters; tornados, earth quakes, volcanos.
• Sneaking. Enemies can only notice you if they hear or see you. This opens for a lot of possibilities.
• Seasons, different months.
I’m just doing this project for fun. I add the things I would like to play myself, and I think I’m gonna keep doing that (but I’m still open for suggestions of course). Inspiration is the most important resource for ideas, and that’s how we’ve got many of the good games we have today. I love the “block exploration genre”, and I want to expand it.
Worked a lot on the game today as well. The motivation is on my side now! The image does only show one of the changes, here’s a list:
• Finished category button designs in the item book.
• The changes that players have done in game do now get saved after they
disconnect in multiplayer.
• Players are now able to disconnect x)
• Server crash now causes a safe exit for the client.
• Server is now able to save and stop (not region changes yet though)
• Fixed region bug where huge data structures didn’t get deleted.
• Fixed button input bug.
• Fixed image tile bug when moving the field of view above y=0.
• Fixed connection bug when disconnecting without being in the world.
It’s been a long time since I last did 6 hours straight of programming…
I’ve added a lot of things today. Now the server fully saves the registered players to its own folder. And you can log in with multiple clients, receive the world, world info, and player info, and you can actually play in the received world. And it all runs through the same piece of code that the singleplayer uses, so it’s clean and organized :D
Next thing will probably be to make the different players on a server be able to see each other. School might stop me from doing another 6-hour though, I’ve got some tests I have to practice for.
I finally managed to finish the programming I have been pushing away for so long. Now it’s possible to send world files from a server (which you can start inside the game) to multiple clients. Each world part has the maximum size of 500*600*2*2 bytes = 1.2 mb, but I used a really simple (and very fast!) compression method to get it down to about 0.08 mb. Transferring a world now takes about 4 seconds (which is really great since I didn’t even think I could get it down to 10 in game maker x) )
But I shouldnt really say I’ve finished that programming. Now I have to focus on synchronization etc ingame.
So…. I was trying to get the progress crack shown while mining to blend into the tiles. Then this happened. Ah.. programming.
I looked into my script for defining default values for block items, and found the array I’m using to make sand blocks fall. Just by taking a look at the name of that array you can tell how unsafe it would be to do anything with it. x) I called it “physics” (just because… gravity or fall are too stupid names for defining if a block can fall, right?) I changed the default value to 1 to make all blocks fall, and the next pictures are the terrifying result. Definitely going to keep it like this… mhm mhm
now that’s what photography should be about… not a black and white picture of someone’s shoes
The top picture is full of M&M’s. They’re bule, red, orange, green, yellow, and brown.
But in the bottom picture we clearly see there’s white, pink, and even purple candies in the bowl.
The bottom picture is of gumballs! This concludes that the bottom picture is not taken with that camera at all. I’d even go as far to say that it was edited in photoshop with a filter!
Yes the above image and the below image are not the same photograph being taken. This is rather obvious.
BUT Mr. Wright there is one thing you overlooked. Examine the droplets on the bottom image. None of them are from the same angle. This is a natural occurance when looking through water droplets.
Is it not possible that the photographer took the second image first?
Would it not be more probable that when asked HOW it was taken he/she took the above image of their setup Using M&Ms, something much more common in a household rather than many gumballs, something they may have just bought for the original photo?
So to claim it was not taken with the same camera is indeed a long shot Mr. Wright.
Thank you for your time.
Really Edgeworth, is that you’re argument.
Aren’t you overlooking the fact that there are no pink M&Ms. This proves undeniably that these are not, in fact M&Ms, but some other kind of candy.
And one other thing, I find it highly improbable that not one piece of candy is facing so the M logo is on the candy.
So in conclusion, there is no way these are possibly M&Ms.
hey mister I think you’re confuuuuuuused. Edgeworth agreed that they weren’t M&M’s. He was just refuting that there is a possibility there wasnt any photoshop used and that the above image was only depicting the method used in the bottom image.
I think someone might be getting a little senile hehehe
Everyone seems to be walking around the accusations by examining whether they are or aren’t M&Ms. That is not what’s important. What we should be looking at is instead, the so-called droplets, compared to the background image.
The angles within the droplets do not realistically coincide with one another! As well, I don’t spend much time staring at drops of water, but I can surely say I’ve never seen such clarity in any water droplet. Also, as in the former picture, there is an obvious fogging on the glass, surely caused by whichever process was used to spray the water. Where is the fog?
On top of all that, the drops are amazingly tiny compared to the anonymous-candy. One could argue the sheet is further away than in the ‘example’ pic, but the blurring of the candies definitely objects to that. We could also try to assume that the spray method used in the ‘original’ photo caused much tinier water spots, but are we to believe that the photographer was so careless that they couldn’t recreate the correct droplet size in the ‘example’? Surely, they should have been able to cause at least a closer resemblance.
Sure seems like they went out of their way to showcase the methodology of how the photograph was taken, yet neglected to go far enough to ensure it could be a like-comparison?
Actually, Mr. Godot!!
Well, according to the properties of light and the way it’s refracted…
If you mirror it the right way, they line up just fine!
Aah… these M&M’s droplets
So colourful… reminds me of the days of my youth!
the red ones remind me of my hemorroids… *cough*
I have found some new evidence though the original image source suggesting this second image has been tampered with!
This image clearly shows candies that correspond to the colours commonly found in M & M s… The edge of the bowl is visible, as are some ‘M’ symbols, if you look closely.
This suggests the second image in the original is perhaps just a fabrication based off of the second.
It is clearly a fraud!
You shouldn’t jump the “fraud” gun just yet, Wright. If your source is really the corresponding photo to the first, then the “gumball” picture in question might not be at fault. To put it bluntly, it might just be a copycat.
To put it another way, this could just be a case of a mistaken and mismatched photoset..
With all the evidence provided, I think it’s safe to assume this case could be solved: The candies in the second photograph are not M&Ms, but the photo itself was not exactly tampered with. It was just a completely separate photo of separate candies, possibly just misplaced in this set by the original poster, who was completely unaware of the mismatch!
Hold it right there everyone.
A PUZZLE HIDDEN IN THAT BOWL OF MISLEADING CANDY.
God Bless Tumblr.
holy fucking shit
I love you people.
I had some time on my hands during the winter holidays. And since I didn’t have any internet connection, I decided to have some fun with the 1.4.7 redstone in Minecraft. I haven’t posted a video on youtube in a while either, and now that I for some reason have managed to get 300 subscribers, I thought I might as well make some kind of video :d